ISEA2010 RUHR Excursions
Tour Animax, Bonn


Audiodome: SoundBlox & Playground
International Workshop on Aesthetics and Education using Multi-modal
Ambient Intelligence Systems
Organized by Bodo Lensch (Animax), and Thomas Hermann (CITEC, Bielefeld University).
Speakers and Presenters Sam Auinger, Till Bovermann, Sven Hahne , Thomas Hermann, Bastian Kriesten, Bodo Lensch, Katharina Rohlfing, Georg Spehr, and René Tünnermann.
Two of the main focuses of the Animax are the creation and application of aesthetic perception and game environments by means of multi-modal interaction technologies. Collaborative motion- and group-oriented projects are being increasingly accepted by children, parents and teachers. Combining motion- and perceptual components has a profoundly positive effect on motivation, cognition and social behaviour. In the flow of community action, the children develop the ability to observe, organise, and memorise details and to experience spontaneous joy in intellectual tasks.
Contact: Dr. Bodo Lensch. Further information: Animax
The Ambient Intelligence Group at the Center of Excellence in Cognitive Interaction Technology (CITEC) at Bielefeld University develops new interfaces and interaction modes in the areas of smart environments, wearable and pervasive computing, augmented reality, tangible and surface-based interaction. As particular display method, sonifications, the auditory display of information, are developed with applications in interactive data exploration, closed-loop aiding of movements for sports, dance and musical instrument tuition, or visually impaired
people, to name a few.
Contact: Dr. Thomas Hermann. Further information: Ambient Intelligence. Center of Excellence in Cognitive Interaction Technology
The installations Audiodome Playground and Audiodome SoundBlox – a work
developed with the Ambient Intelligence Group at CITEC, Bielefeld University – are being shown.
Programme
- 11:00h
Welcome Address and Introduction
Bodo Lensch (Animax)
Till Bovermann (for CITEC, Bielefeld University)
11:15–12:00h
Guide to the Animax
12:00–13:00h
A tour to previous work
13:00h–14:15h
Lunch break (self-organized)
Keynote talks
14:15–14:45h
Bodo Lensch: Cultural Education–A new motoric, cooperation-based approach
14:45–15:15h
Thomas Hermann: Sonification for Multi-modal Experiences and Exploration
15:15–16:30h
Hands-on Session
Audiodome Playground (Presenter: Sven Hahne)
Audiodome SoundBlox–Hidden creatures (Presenters: René Tünnermann, Till
Bovermann)
Audiodome SoundBlox–Music Sequencing (Presenter: Bodo Lensch)
Audiodome SoundBlox–Graspable Data: Sonification at your hands
(Presenters: Till Bovermann, Rene Tünnermann)
Spotlight Presentations
16:15–16:30h
Till Bovermann: Tangible Auditory Interfaces
16:30–16:45h
Bastian Kriesten and Katharina Rohlfing: Communicative Toys and
Emergentist Semantics
16:45–17:00h
Sam Auinger: tbd.
Plenary Discussion on Perpectives of Technology for Preschool and
Primary School Education
17:00–17:15h
Bodo Lensch: Some visions for preschool education
17:15h
Plenary Discussion with Bodo Lensch, Till Bovermann, Georg Spehr,
Katharina Rohlfing, and Sam Auinger
17:45h
Closing / Farewell
18:00h
Departure
Description of the works:
Audiodome SoundBlox is a new media platform consisting of sounding objects (large colored cubes with sides covered by amoeba-like structures) to be touched and interacted with. They react on being moved and represent a tool for constructing sound architecture.
Sound Objects describe the audible and visible experience emerging from a tight interplay of sensing, program control and multi-modal reactions on physical (tangible) interactions. Techniques such as interactive programming, sonification & visualization, sound synthesis involving sound archives and speech synthesis are used. The Soundblox are connected wirelessly and contain loudspeakers for spatially localized sound. Above the action space a ceiling camera matches the changing patterns, positions and spatial structures and rotation status of the cubes. All these characteristics have direct and instantaneous influence on the multi-modal feedback which closes the interaction loop. Just as the colors, individual sounds are rendered for the respective cube and characterize the SoundBlox as instruments. Soundblox are audio-haptic interface objects and both input and display medium. Current applications include collaborative sound architecture, story-telling, and interactive sonification.
Audiodome Playground – A walkable 8 x 8m floor projection, combined with an 8 x 3m wall projection form the board of Audiodome Playground. The players interact using modified Wii controllers that have been integrated in the tracking system of the Animax.
The game world of Audiodome Playground includes several sound generators: among them are modules that are modelled on classic synths, physical models in which the user engages through corresponding physical actions, or sequence generators which display composition models of new music, such as of Iannis Xenakis. The visitors of this sonic playground are challenged to lead a common musical dialogue, or rather to merge their action to a musically meaningful whole.
Animax
Moltkestr.7-9 (Kinopolis Building)
53173 Bonn
Meeting Point: Wed 25 August 2010, 9:00h, Bus station in front of Dortmund Central Station.





