ISEA2010 RUHR Conference
P41 Smart Interfaces


Thur 26 August 2010
15:00–16:30h
Volkshochschule, S 137a
Moderated by Liesbeth Huybrechts (be)
- 15:00h | Ursula Damm, Matthias Weber (de): Fernfuehler. An Art and Research Project about Ambient Intelligent Furniture for Public Places
- 15:20h | Maria-Camilla Fiazza (it), András Sly Szalai, Eszter Ozsvald, Krisztián Gergely (hu): Rob-ArtS. Robotic Behavioral-Arts System. A Platform for Creative Exploration of Agent Behavior
- 15:40h | Nanda Khaorapapong (gb): Stetho-Phone & Heart Lounge. Making the Human Heart a Medium for Social Interaction
- 16:00h | Mark Chavez (sg): Cinematics and Narratives. Prototype1.2
ISEA2010 Conference Proceedings | P41 Smart Interfaces (PDF, 139.68 KB)
Ursula Damm, Matthias Weber (de)
Fernfuehler. An Art and Research Project about Ambient Intelligent Furniture for Public Places
Fernfuehler are mobile seats for public places. Instead of making available seating in public spaces as permanently fixed architecture, mobile groups of seats are provided which communicate with the visitors and with each other, thereby discovering, through experimentation, the optimal arrangement of elements in the space. The position of the Fernfuehler is dependant on the passers-by, but the design of the Fernfuehlers also defines the usage of the space. People can also influence the Fernfuehlers alternatively with a mobile phone by stimulating a virtual map of the location.
Ursula Damm has become known for her installations dealing with geometry and its social impact on public space. Her works are shown nationally and internationally in numerous exhibitions. Since 2008 she holds the chair of Media Environments (Media Arts & Design) at the Bauhaus-University Weimar.
Matthias Weber finished his studies of computer science (Diplom) at the University of Bielefeld in 2003. He then worked as a research scientist at different research departments like the Institute for Informatics at the TU Freiberg or the ergonomics department of the Fraunhofer FKIE.
Maria-Camilla Fiazza (it), András Sly Szalai, Eszter Ozsvald, Krisztián Gergely (hu)
Rob-ArtS. Robotic Behavioral-Arts System. A Platform for Creative Exploration of Agent Behavior
Rob-ArtS is an independent project aimed at bringing to the general public a gaming tool to learn programming. Distinguishing features of this project are real-time scripting (live-coding) and attention to the notion of behaviour. The guiding philosophy of RoB-ArtS is to encourage shifts of perspective in the analysis of everyday behaviour, to promote technological competence and to have fun in the meantime.
Maria-Camilla Fiazza is a computer scientist with an interdisciplinary interest in embodied intelligence. Her main area of work is biomimetics; the focus, in particular, is on understanding and replicating the mechanisms through which living systems organize and process information.
András Sly Szalai is a Hungarian Multimedia Hacker and Prototype Ninja, who likes to connect everyday objects to computers and remote control non-everyday objects with an ordinary mobile phone. He is an Artist and Interaction Designer who likes to build crazy installations for crazy people.
Eszter Ozsvald studied Industrial Design Engineering and Mechatronics in Hungary. She joined Kitchen Budapest media lab in 2008 and worked there for a year. Her research focuses on developing a robotic fish and on exploring the field of interactive art.
Krisztián Gergely is studying IT, as part of his B.Sc in computer program design at ELTE Budapest. He started working with Kitchen Budapest in 2009, as a researcher and software developer. He is mainly concerned with live coding and with how to get non-specialists to get a taste of it.
Nanda Khaorapapong (gb)
Stetho-Phone & Heart Lounge. Making the Human Heart a Medium for Social Interaction
Stetho-phone has emerged at this time that biofeedback technology is becoming more domesticated and modifiable. It has an embedded sensor (oximeter) in the handset that detects a user’s pulse rhythm; the computational system of the phone then processes and generates iterative contents in audio and visual patterns against a wall space. This phone has been developed as part of a cybernetics installation Heart Lounge where the user’s heart becomes an interface between mindbody, biofeedback and multimedia technologies and other participants at present.
Nanda Khaorapapong moved from Bangkok to London in 2003. Her reading and experimenting have involved aesthetics of body data, human-human interaction, human-machine symbiosis and analogue-digital actuators/sensors. Her current focus is on invisible sensing interfaces for human emotions.
Mark Chavez (sg)
Cinematics and Narratives. Prototype1.2
Our research endeavours to create an animation authoring tool that changes the content of a narrative stream to manipulate the emotions of an audience. Our aspiration is to determine if a methodology that dynamically manipulates the visual nature of a cinematic work of art is capable of bending it's aesthetic according to a diagrammatic template. In this context our objective is to define a mechanism and methodology of expression. Within the structure, we will discuss its two major parts, a technical interface and an aesthetic interface. Our technical interface utilizes Artificial Intelligence (AI) technology with a facial and pose tracking interface and a graphics display system that feeds back a real-time movie. Our aesthetic interface is constructed as per studies conducted on the meaning of image with attempts at quantifying the emotional impact of imagery and motion. In this context we will discuss our attempt to build a repository of aesthetics, designed to facilitate the construction and understanding of a cinematic experience.
ISEA2010 Conference Proceedings | Cinematics and Narratives. Prototype1.2 (PDF)
Mark's research interests are in emergent computer animation techniques including synthetic sculpture, motion and related forms in popular culture, characterization and storytelling with real-time and rendered imagery exploring visual and behavioural representation in the animated form.

