ISEA2010 RUHR Conference
P36 Software for Artists


Thur 26 August 2010
13:00–14:30h
Volkshochschule Dortmund, L 110
Moderated by Anne Laforet (fr)
- 13:00h | Tom de Smedt, Frederik De Bleser, Lucas Nijs (be): NodeBox 2
- 13:25h | Giles Askham, Luke Hastilow (gb): Cubed. A Networked Physical Gaming System
- 13:50h | Christian Jacquemin (fr): Interactive Animation of a Largescale Crowd for Art Installations. The Case of Humanography
ISEA2010 Conference Proceedings | P36 Software for Artists (PDF, 134.74 KB)
Tom de Smedt, Frederik De Bleser, Lucas Nijs (be)
NodeBox 2
NodeBox is an ongoing effort to create novel graphics software that allows more people to express themselves creatively. Our newest development is NodeBox 2, an open source application that generates visual output based on programming code, a node-based interface or natural language (i.e. English). In the user interface you connect nodes (building blocks) together to create interesting visuals. Nodes can be opened to examine or edit the source code. All techniques allow the system to evaluate written text and transform it into nodes using analogy and conceptual association. (Further Information: nodebox)
ISEA2010 Conference Proceedings | NodeBox 2 (PDF)
Tom De Smedt is an artist, software engineer and a cognitive science hobbyist, affiliated with the Computational Psycholinguistics group (University of Antwerp) since 2008 and co-founder of the Experimental Media group (Sint Lucas School of Arts, Antwerp) in 2004.
Giles Askham, Luke Hastilow (gb)
Cubed. A Networked Physical Gaming System
Cubed provides a unique reprogrammable system and an innovative interface with which to play technologically enabled games in a variety of social settings. Cubed is a meshed networked system that has no central controller. It consists of a set of gaming objects that communicate remotely with one and other in order to determine gaming protocols. Once these protocols are established the network responds to user interaction in particular ways enabling a variety of game play scenarios. The system can be further enhanced by input from users, to additionally develop and extend its scope.
ISEA2010 Conference Proceedings | Cubed. A Networked Physical Gaming System (PDF)
Giles Askham is a senior lecturer at London Metropolitan University, an artist and curator. He previously founded peterborough digital arts. He now works independently and was the lead curator of the exhibition Game/Play produced in collaboration with Furtherfield. He has written and exhibited widely.
Luke Hastilow is a Lecturer in Music Technology Audio Systems at London Metropolitan University. His research focusses on electronics and computing technology for the arts. He has worked internationally on installation and interactive media projects and is a software author and publisher.
Christian Jacquemin, Benjamin Martin (fr)
Interactive Animation of a Largescale Crowd for Art Installations. The Case of Humanography
The animation of large crowds is very appealing for interactive digital art because it offers a realistic representation of a public space through its social and affective life. We present an architecture for a sprite-based rendering of a crowd of silhouettes and its control through behaviour scripts. This architecture is illustrated on Humanography, an installation of Benjamin Lee Martin, that depicts a collection of humans in their day-life environment performing easy-to-identify activities. Humanography is a transparent world where everything has become invisible. Everything but humans.
Christian Jacquemin is interested in the applications of Augmented and Virtual Reality to arts, design, and architecture. He has collaborated on many art/science projects and organized several workshops and seminars in this area. His research is focused on interactive facial animation and spatial augmented reality.

